Luiz Kim

Entain · FTSE 100 at the time · Poker, part of Gaming · 2021 to 2023

Poker UX research, built from zero

A small team inside Gaming, out-researching Sports, Casino and Core.

Most research of any product team Studies run, by team
Every major feature had research product asked for Feature tickets; not formally counted
20 of 24 players chose realistic, diverse avatars Moderated study
Role
Product Design Manager
Team
9 designers reporting to me, 1 researcher, 1 UX writer
Players
Testing panel, pros, high stakes, streamers
When
2021 to 2023

The problem

No testing, no personas, no trust

No user testing. No real personas.
Decisions ran on assumptions.
Product didn't trust UX.
The goal: win casual players, without knowing who they were.

What I led

Miro board from the persona studies: interview questions, personas, a user testing session and empathy maps
The persona studies, before the avatar work: interview questions, personas, user testing and empathy maps. Persona photos are stock.

1 · Brought product into the room

Product doubted research. So I sat them in live sessions with real players.

2 · Made research routine

Stakeholder interviews in week one. A standing player panel. Tests before the sprint, not after.

3 · Changed an industry default

Poker avatars meant hypersexualised women and childlike cartoons. Casual players wanted better.

Product pushed back. Players won. The realistic set shipped.

Then I wrote an internal piece on inequality in gaming, for teams beyond Poker.

Traded off: the look the industry knew.

Before

Typical industry poker avatars, crossed out: hypersexualised women and cartoon characters

Industry default: hypersexualised women and childlike cartoon characters.

The result

20 of 24

Realistic version of a poker avatar
20 chose this
Big-head cartoon version of the same avatar
4 chose this

chose realistic, diverse avatars

In their words

“I use a man (avatar). I think you can be looked down upon as a woman.”
Female poker player

Results

Product started asking for research

Research requests came from product, not design.

Example: installation. Are we slower than competitors, and does it feel slower?
Research also shaped: hand history and installation.

Next time

What I'd do next

I proved players preferred the avatars, not that engagement moved.
Next time: a business metric from day one, and stronger art resourcing up front.